Support me and my family directly (so I can make more games)
Available now for $4
What you get
Immediately after your payment is processed, you will receive an email with an access link. You will then be able to download all of the following DRM-free distributions:
Windows build
MacOS build (10.2 and later, PPC/Intel)
Full source code bundle (which can also be compiled on GNU/Linux)
The price also includes downloads of all future updates.
I was able to spend eight months conceiving and working on this game because of all the generous people who bought downloads of Sleep is Death.
Development was also made possible by the support of Jeff Roberts.
All design, programming, graphics, fonts, and sound by Jason Rohrer.
The graphics were made with mtPaint. The SDL library provides cross-platform screen, sound, and user input. libpng and zlib enable PNG output. MinGW was used to build the game for Windows.
I am deeply indebted to the following testers who invested hundreds of hours plumbing the depths of this infinite beastie and took the time to send me feedback:
Alexander Bruce,
Alexey Zubkov,
Allen,
Aloshi Aloshied,
Andrew McClure,
Ben Leatherman,
Bennett Foddy,
Chris Klimas,
Christian Knudsen,
Daniel Benmergui,
Daniel Stubbs,
Dave Evans,
Destral Minare,
Eric McQuiggan,
Farbs,
Guilherme S. Töws,
Ian Snyder,
Jason Tam,
Jasper Byrne,
Jimmy Andrews,
John Nesky,
Lauren Serafin,
Liam,
Madeleine Burleson,
Manuel Magalhães,
Mark Johns,
Michael Brough,
Michael Molinari,
Miroslav Malesevic,
Nate Kling,
Nicholas Feinberg,
Nicholas Rodine,
Quicksand Games,
Richard Lemarchand,
Rico,
Rod Humble,
Salade,
Stephen Lavelle,
Will Olthouse,
William Broom